| Blood Angels 2000pts | |
|---|---|
| Warlord | Tycho |
| Points limit | 2000 |
| Points total | 1914 |
| Points to spare | 86 |
| CP | 6 |
| Detachment | Type | CP | Cost |
|---|---|---|---|
| 2000pt Battalion | Battalion | 3 | 1914 |
| 2000pt Battalion | |||||
|---|---|---|---|---|---|
| Type | Battalion | CP | 3 | Cost | 1914 |
| HQ | Troops | Fast Attack | Elites | Heavy Support | Transports |
|---|---|---|---|---|---|
| 3/3 | 3/6 | 0/3 | 3/6 | 1/3 | 2/10 |
| Unit | Slot | Cost |
|---|---|---|
| Tactical Squad 1 | Troops | 164 |
| Rhino 1 | Transports | 72 |
| Tactical Squad 2 | Troops | 164 |
| Rhino 2 | Transports | 72 |
| Scouts | Troops | 63 |
| Death Company | Elites | 200 |
| Chaplain | HQ | 90 |
| Librarian | HQ | 163 |
| Tycho | HQ | 95 |
| Terminators | Elites | 464 |
| Baal Predator | Heavy Support | 176 |
| Furioso Dreadnaught | Elites | 191 |
| Tactical Squad 1 |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Troops | Models | 10 | Cost | 164 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Tactical Marine | 13 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | - |
| Tactical Marine Sergeant | 13 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Bolt Pistol | 0 | 12 | Pistol 1 | 4 | 0 | 1 | 1 |
| Bolter | 0 | 24 | Rapid Fire 1 | 4 | 0 | 1 | 7 |
| Chainsword | 0 | Melee | Melee | +0 | 0 | 1 | 1 |
| Flamer | 9 | 8 | Assault D6 | 4 | 0 | 1 | 1 |
| Frag Grenade | 0 | 6 | Grenade D6 | 3 | 0 | 1 | 10 |
| Krak Grenade | 0 | 6 | Grenade 1 | 6 | -1 | D3 | 10 |
| Missile Launcher | 25 | - | - | - | - | - | 1 |
| Missile Launcher [Frag] | - | 48 | Heavy D6 | 4 | 0 | 1 | - |
| Missile Launcher [Krak] | - | 48 | Heavy 1 | 8 | -2 | D6 | - |
| Abilities | |
|---|---|
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Chainsword: +1 attack with this weapon | |
| Combat Squads: A 10 man squad may split into 2 5 man squads during setup. | |
| Flamer: Hits automatically | |
| Rhino 1 |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Transports | Models | 1 | Cost | 72 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Rhino | 70 | 12'' | 6+ | 3+ | 6 | 7 | 10 | 3 | 8 | 3+ | - |
| Rhino (5W) | - | 6'' | 6+ | 4+ | 6 | 7 | 10 | D3 | 8 | 3+ | 1 |
| Rhino (2W) | - | 3'' | 6+ | 5+ | 6 | 7 | 10 | 1 | 8 | 3+ | 1 |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Storm Bolter | 2 | 24 | Rapid Fire 2 | 4 | 0 | 1 | 1 |
| Abilities | |
|---|---|
| Explodes: On a 6+ when this model dies each unit with 6'' receives D3 mortal wounds. | |
| Self-Repair: Regain a wound on a 6+ at the start of each turn. | |
| Smoke Launchers: Once per battle instead of shooting. -1 from opponents ranged to-hit rolls against this vehicle for 1 turn. | |
| Tactical Squad 2 |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Troops | Models | 10 | Cost | 164 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Tactical Marine | 13 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | - |
| Tactical Marine Sergeant | 13 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Bolt Pistol | 0 | 12 | Pistol 1 | 4 | 0 | 1 | 1 |
| Bolter | 0 | 24 | Rapid Fire 1 | 4 | 0 | 1 | 7 |
| Chainsword | 0 | Melee | Melee | +0 | 0 | 1 | 1 |
| Flamer | 9 | 8 | Assault D6 | 4 | 0 | 1 | 1 |
| Frag Grenade | 0 | 6 | Grenade D6 | 3 | 0 | 1 | 10 |
| Krak Grenade | 0 | 6 | Grenade 1 | 6 | -1 | D3 | 10 |
| Missile Launcher | 25 | - | - | - | - | - | 1 |
| Missile Launcher [Frag] | - | 48 | Heavy D6 | 4 | 0 | 1 | - |
| Missile Launcher [Krak] | - | 48 | Heavy 1 | 8 | -2 | D6 | - |
| Abilities | |
|---|---|
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Chainsword: +1 attack with this weapon | |
| Combat Squads: A 10 man squad may split into 2 5 man squads during setup. | |
| Flamer: Hits automatically | |
| Rhino 2 |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Transports | Models | 1 | Cost | 72 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Rhino | 70 | 12'' | 6+ | 3+ | 6 | 7 | 10 | 3 | 8 | 3+ | - |
| Rhino (5W) | - | 6'' | 6+ | 4+ | 6 | 7 | 10 | D3 | 8 | 3+ | 1 |
| Rhino (2W) | - | 3'' | 6+ | 5+ | 6 | 7 | 10 | 1 | 8 | 3+ | 1 |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Storm Bolter | 2 | 24 | Rapid Fire 2 | 4 | 0 | 1 | 1 |
| Abilities | |
|---|---|
| Explodes: On a 6+ when this model dies each unit with 6'' receives D3 mortal wounds. | |
| Self-Repair: Regain a wound on a 6+ at the start of each turn. | |
| Smoke Launchers: Once per battle instead of shooting. -1 from opponents ranged to-hit rolls against this vehicle for 1 turn. | |
| Scouts |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Troops | Models | 5 | Cost | 63 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Scout Marine | 11 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 4+ | - |
| Scout Sergeant | 11 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 4+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Bolt Pistol | 0 | 12 | Pistol 1 | 4 | 0 | 1 | 1 |
| Bolter | 0 | 24 | Rapid Fire 1 | 4 | 0 | 1 | 2 |
| Chainsword | 0 | Melee | Melee | +0 | 0 | 1 | 1 |
| Frag Grenade | 0 | 6 | Grenade D6 | 3 | 0 | 1 | 5 |
| Krak Grenade | 0 | 6 | Grenade 1 | 6 | -1 | D3 | 5 |
| Sniper Rifle | 4 | 36 | Heavy 1 | 4 | 0 | 1 | 2 |
| Abilities | |
|---|---|
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Chainsword: +1 attack with this weapon | |
| Combat Squads: A 10 man squad may split into 2 5 man squads during setup. | |
| Concealed Position: After other models deployed set up at least 9'' away from nearest enemy. | |
| Sniper Rifle: Target character even if not closest. Additional mortal wound on 6+ wounding roll. | |
| Death Company |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Elites | Models | 10 | Cost | 200 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Death Company (Jump Pack) | 20 | 12'' | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Bolt Pistol | 0 | 12 | Pistol 1 | 4 | 0 | 1 | 10 |
| Chainsword | 0 | Melee | Melee | +0 | 0 | 1 | 10 |
| Frag Grenade | 0 | 6 | Grenade D6 | 3 | 0 | 1 | 10 |
| Krak Grenade | 0 | 6 | Grenade 1 | 6 | -1 | D3 | 10 |
| Abilities | |
|---|---|
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Black Rage: +1A in fight phase after charging. Ignore wounds on a 6+. | |
| Chainsword: +1 attack with this weapon | |
| Jump Pack Assault: Setup off board. In movement phase may set up 9'' away from nearest enemy. Counts as having moved. | |
| Chaplain |
|
|||||
|---|---|---|---|---|---|---|
| Slot | HQ | Models | 1 | Cost | 90 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaplain (Jump Pack) | 90 | 12'' | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Bolt Pistol | 0 | 12 | Pistol 1 | 4 | 0 | 1 | 1 |
| Crozius Arcanum | 0 | Melee | Melee | +1 | -1 | 2 | 1 |
| Frag Grenade | 0 | 6 | Grenade D6 | 3 | 0 | 1 | 1 |
| Krak Grenade | 0 | 6 | Grenade 1 | 6 | -1 | D3 | 1 |
| Abilities | |
|---|---|
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Jump Pack Assault: Setup off board. In movement phase may set up 9'' away from nearest enemy. Counts as having moved. | |
| Litanies of Hate: Blood Angels within 6'' re-roll failed hits in fight phase. | |
| Rosarius: 4+ invulnerable save. | |
| Spiritual Leaders: Blood Angels within 6'' use Chaplain's Ld not their own. | |
| Librarian |
|
|||||
|---|---|---|---|---|---|---|
| Slot | HQ | Models | 1 | Cost | 163 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Librarian (Terminator Armour) | 145 | 5'' | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Force Axe | 16 | Melee | Melee | +1 | -2 | D3 | 1 |
| Storm Bolter | 2 | 24 | Rapid Fire 2 | 4 | 0 | 1 | 1 |
| Abilities | |
|---|---|
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Crux Terminatus: 5+ invulnerable save. | |
| Psychic Hood: Add 1 to Deny the Witch rolls against psykers within 12''. | |
| Teleport Strike: Setup off board. In movement phase may set up 9'' away from nearest enemy. Counts as having moved. | |
| Psyker |
|---|
| Can manifest 2 and deny 1 psychic powers per turn. Knows 2 psychic powers from the Librarius discipline. |
| Tycho |
|
|||||
|---|---|---|---|---|---|---|
| Slot | HQ | Models | 1 | Cost | 95 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Captain Tycho | 95 | 6'' | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Blood Song | - | - | - | - | - | - | 1 |
| Blood Song [Master-crafted boltgun] | - | 24 | Rapid Fire 1 | 4 | -1 | 2 | - |
| Blood Song [Meltagun] | - | 12 | Assault 1 | 8 | -4 | D6 | - |
| Bolt Pistol | - | 12 | Pistol 1 | 4 | 0 | 1 | 1 |
| Frag Grenade | - | 6 | Grenade D6 | 3 | 0 | 1 | 1 |
| Krak Grenade | - | 6 | Grenade 1 | 6 | -1 | D3 | 1 |
| Abilities | |
|---|---|
| Abhor the Beast: D3 additional attacks when within 1'' of enemy orks after piling in. | |
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Iron Halo: 4+ invulnerable save. | |
| Rites of Battle: Blood Angels within 6'' re-roll hit rolls of 1. | |
| Terminators |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Elites | Models | 10 | Cost | 464 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Terminator | 26 | 5'' | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | - |
| Terminator Sergeant | 26 | 5'' | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Power Fist | 20 | Melee | Melee | x2 | -3 | D3 | 9 |
| Power Sword | 4 | Melee | Melee | +0 | -3 | 1 | 1 |
| Storm Bolter | 2 | 24 | Rapid Fire 2 | 4 | 0 | 1 | 10 |
| Abilities | |
|---|---|
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Combat Squads: A 10 man squad may split into 2 5 man squads during setup. | |
| Crux Terminatus: 5+ invulnerable save. | |
| Power Fist: Subtract 1 from to hit roll. | |
| Teleport Homer: If this unit has a telport homer place in deployment zone. If an enemy model comes with 9'' of the homer it is destroyed. Can teleport to within 6'' of a homer instead of moving. The homer is removed from the board. | |
| Teleport Strike: Setup off board. In movement phase may set up 9'' away from nearest enemy. Counts as having moved. | |
| Baal Predator |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Heavy Support | Models | 1 | Cost | 176 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Baal Predator | 107 | 12'' | 6+ | 3+ | 6 | 7 | 11 | 3 | 8 | 3+ | - |
| Baal Predator (5W) | - | 6'' | 6+ | 4+ | 6 | 7 | 11 | D3 | 8 | 3+ | 1 |
| Baal Predator (2W) | - | 3'' | 6+ | 5+ | 6 | 7 | 11 | 1 | 8 | 3+ | 1 |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Heavy Flamer | 17 | 8 | Heavy D6 | 5 | -1 | 1 | 2 |
| Twin Assault Cannon | 35 | 24 | Heavy 12 | 6 | -1 | 1 | 1 |
| Abilities | |
|---|---|
| Explodes: On a 6+ when this model dies each unit with 6'' receives D3 mortal wounds. | |
| Flamer: Hits automatically | |
| Overcharged Engines: Roll 2 dice and pick the highest when advancing. | |
| Smoke Launchers: Once per battle instead of shooting. -1 from opponents ranged to-hit rolls against this vehicle for 1 turn. | |
| Furioso Dreadnaught |
|
|||||
|---|---|---|---|---|---|---|
| Slot | Elites | Models | 1 | Cost | 191 | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv | Qty |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Furioso Dreadnaught | 122 | 8'' | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ | - |
| Weapon | Cost | Range | Type | S | AP | D | Qty |
|---|---|---|---|---|---|---|---|
| Furioso Fist (Pair) | 50 | Melee | Melee | x2 | -3 | 3 | 1 |
| Meltagun | 17 | 12 | Assault 1 | 8 | -4 | D6 | 1 |
| Storm Bolter | 2 | 24 | Rapid Fire 2 | 4 | 0 | 1 | 1 |
| Abilities | |
|---|---|
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Explodes: On a 6+ when this model dies each unit with 6'' receives D3 mortal wounds. | |
| Furioso Fist (Pair): Re-roll failed hit rolls. (And it's two weapons.) | |
| Meltagun: If half range roll 2 damage dice and pick highest. | |
| Smoke Launchers: Once per battle instead of shooting. -1 from opponents ranged to-hit rolls against this vehicle for 1 turn. | |
| Model | Cost | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Baal Predator | 107 | 12'' | 6+ | 3+ | 6 | 7 | 11 | 3 | 8 | 3+ |
| Baal Predator (5W) | - | 6'' | 6+ | 4+ | 6 | 7 | 11 | D3 | 8 | 3+ |
| Baal Predator (2W) | - | 3'' | 6+ | 5+ | 6 | 7 | 11 | 1 | 8 | 3+ |
| Captain Tycho | 95 | 6'' | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ |
| Chaplain (Jump Pack) | 90 | 12'' | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
| Death Company (Jump Pack) | 20 | 12'' | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ |
| Furioso Dreadnaught | 122 | 8'' | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
| Librarian (Terminator Armour) | 145 | 5'' | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
| Rhino | 70 | 12'' | 6+ | 3+ | 6 | 7 | 10 | 3 | 8 | 3+ |
| Rhino (5W) | - | 6'' | 6+ | 4+ | 6 | 7 | 10 | D3 | 8 | 3+ |
| Rhino (2W) | - | 3'' | 6+ | 5+ | 6 | 7 | 10 | 1 | 8 | 3+ |
| Scout Marine | 11 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 4+ |
| Scout Sergeant | 11 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 4+ |
| Tactical Marine | 13 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
| Tactical Marine Sergeant | 13 | 6'' | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
| Terminator | 26 | 5'' | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ |
| Terminator Sergeant | 26 | 5'' | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
| Weapon | Cost | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|---|
| Blood Song | 0 | - | - | - | - | - | - |
| Blood Song [Master-crafted boltgun] | - | 24 | Rapid Fire 1 | 4 | -1 | 2 | Combi-weapon |
| Blood Song [Meltagun] | - | 12 | Assault 1 | 8 | -4 | D6 | Combi-weapon, Meltagun |
| Bolt Pistol | 0 | 12 | Pistol 1 | 4 | 0 | 1 | - |
| Bolter | 0 | 24 | Rapid Fire 1 | 4 | 0 | 1 | - |
| Chainsword | 0 | Melee | Melee | +0 | 0 | 1 | Chainsword |
| Crozius Arcanum | 0 | Melee | Melee | +1 | -1 | 2 | - |
| Flamer | 9 | 8 | Assault D6 | 4 | 0 | 1 | Flamer |
| Force Axe | 16 | Melee | Melee | +1 | -2 | D3 | - |
| Frag Grenade | 0 | 6 | Grenade D6 | 3 | 0 | 1 | - |
| Furioso Fist (Pair) | 50 | Melee | Melee | x2 | -3 | 3 | Furioso Fist (Pair) |
| Heavy Flamer | 17 | 8 | Heavy D6 | 5 | -1 | 1 | Flamer |
| Krak Grenade | 0 | 6 | Grenade 1 | 6 | -1 | D3 | - |
| Meltagun | 17 | 12 | Assault 1 | 8 | -4 | D6 | Meltagun |
| Missile Launcher | 25 | - | - | - | - | - | - |
| Missile Launcher [Frag] | - | 48 | Heavy D6 | 4 | 0 | 1 | - |
| Missile Launcher [Krak] | - | 48 | Heavy 1 | 8 | -2 | D6 | - |
| Power Fist | 20 | Melee | Melee | x2 | -3 | D3 | Power Fist |
| Power Sword | 4 | Melee | Melee | +0 | -3 | 1 | - |
| Sniper Rifle | 4 | 36 | Heavy 1 | 4 | 0 | 1 | Sniper Rifle |
| Storm Bolter | 2 | 24 | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin Assault Cannon | 35 | 24 | Heavy 12 | 6 | -1 | 1 | - |
| Abilities | |
|---|---|
| Abhor the Beast: D3 additional attacks when within 1'' of enemy orks after piling in. | |
| And They Shall Know No Fear: May re-roll failed leadership tests | |
| Black Rage: +1A in fight phase after charging. Ignore wounds on a 6+. | |
| Chainsword: +1 attack with this weapon | |
| Combat Squads: A 10 man squad may split into 2 5 man squads during setup. | |
| Concealed Position: After other models deployed set up at least 9'' away from nearest enemy. | |
| Crux Terminatus: 5+ invulnerable save. | |
| Explodes: On a 6+ when this model dies each unit with 6'' receives D3 mortal wounds. | |
| Flamer: Hits automatically | |
| Furioso Fist (Pair): Re-roll failed hit rolls. (And it's two weapons.) | |
| Iron Halo: 4+ invulnerable save. | |
| Jump Pack Assault: Setup off board. In movement phase may set up 9'' away from nearest enemy. Counts as having moved. | |
| Litanies of Hate: Blood Angels within 6'' re-roll failed hits in fight phase. | |
| Meltagun: If half range roll 2 damage dice and pick highest. | |
| Overcharged Engines: Roll 2 dice and pick the highest when advancing. | |
| Power Fist: Subtract 1 from to hit roll. | |
| Psychic Hood: Add 1 to Deny the Witch rolls against psykers within 12''. | |
| Rites of Battle: Blood Angels within 6'' re-roll hit rolls of 1. | |
| Rosarius: 4+ invulnerable save. | |
| Self-Repair: Regain a wound on a 6+ at the start of each turn. | |
| Smoke Launchers: Once per battle instead of shooting. -1 from opponents ranged to-hit rolls against this vehicle for 1 turn. | |
| Sniper Rifle: Target character even if not closest. Additional mortal wound on 6+ wounding roll. | |
| Spiritual Leaders: Blood Angels within 6'' use Chaplain's Ld not their own. | |
| Teleport Homer: If this unit has a telport homer place in deployment zone. If an enemy model comes with 9'' of the homer it is destroyed. Can teleport to within 6'' of a homer instead of moving. The homer is removed from the board. | |
| Teleport Strike: Setup off board. In movement phase may set up 9'' away from nearest enemy. Counts as having moved. | |